


- C
Capstone Management Team
Developer
- Designed and developed a portal enabling 1500+ students and faculty to manage projects, mentor feedback, and evaluations improving transparency and coordination
- F
Floramis
3D Artist Intern
- Built the main character asset for Floramis Focus, later used for 3D-printed merchandise
- Conceptualized and rendered 15+ distinct 3D models, optimizing polygon counts by 10% to enhance real-time rendering performance on target mobile devices
- F
Fooddle
Creative Director
- Directed creative strategy for 4 outreach campaigns, increasing engagement by 30% on campus
- Orchestrated seamless communication between marketing, product, and tech divisions, accelerating project delivery timelines by 15% and ensuring alignment with the overarching creative vision
- F
Fooddle
Product Designer Intern
- Focused on product design for a food delivery mobile application used by 500+ users
- Created 40+ high-fidelity wireframes and prototypes in Figma, improving user task completion rate
skills & technologies
Languages
- C++
- C#
- Python
- JavaScript
- TypeScript
Frameworks & Libraries
- React
- Next.js
- React Native
- Node.js
- FastAPI
- Streamlit
Game Development
- Unity
- Unreal Engine
- Blender
- OpenGL
AI & Machine Learning
- TensorFlow
- PyTorch
- LangChain
- Gemini AI
- OpenAI
- FAISS
- scikit-learn
Databases
- MongoDB
- Firebase
- PostgreSQL
- AstraDB
Others
- Git
- Docker
- Figma
- VS Code
- CUDA
- Vercel
- Postman
- Jupyter
featured projects
view moreVideo Call Meeting Platform
WebRTC-based video conferencing platform with real-time communication, meeting scheduling, waiting room, screen sharing, and automated email notifications. Built with Node.js, Socket.io, MongoDB, and WebRTC for seamless multi-participant collaboration.
FPS Zombie Survival
3D first-person zombie shooter developed in Unity with a 4-member team. Implemented enemy AI with raycasting logic enabling 50+ coordinated zombie attacks, built interactive UI (health, ammo), and added 100+ interactive game objects. Conducted 3 playtest cycles, improving stability by 40%.
recent posts
view moreDead Zone: Last Stand – Game Design Document
A comprehensive breakdown of the development, mechanics, and design philosophy behind my FPS zombie survival game built in Unity.
UnityGame DesignFPS+2October 26, 20256 min readVideo Call Meeting Platform – WebRTC-Based Conferencing System
A comprehensive video conferencing platform with WebRTC, real-time chat, screen sharing, waiting room, and automated email scheduling built from scratch.
WebRTCNode.jsSocket.io+2October 26, 20256 min read

